Press kit
You never touch the comet. You bend the space around it — and the same pull that saves it will tear it apart.
Fact sheet
| Title | Roche Limit |
|---|---|
| Developer | ProductNoob |
| Genre | Arcade · minimalist · physics |
| Platforms | iOS — live on the App Store · Android — closed beta · free browser build |
| Price | Free with occasional ads; one-time Remove Ads purchase. No pay-to-win. |
| Control | One thumb — press-and-hold gravity wells (up to 3) |
| Signature mechanic | Roche-limit self-destruction — the gravity well is both your only tool and your executioner |
| Modes | Free Orbit · a night sky of 40 real constellations across 10 galaxy worlds, cleared by core target or by tracing the figure · True Sky · Zen (no score, no death) |
| Assets shipped | Zero images, zero audio files — every pixel is procedural glow, every note synthesized from a single pentatonic root |
| Contact | support@rochelimit.app |
Boilerplate — short
ROCHE is a minimalist orbital-slingshot arcade game for web, iOS, and Android. You never steer — you press and hold to open a gravity well and slingshot a comet, while the same well threatens to shred it at the Roche limit. All graphics and sound are generated at runtime; zero assets ship.
Boilerplate — long
ROCHE is a minimalist arcade game built on a single inverted mechanic: your only means of control is also what kills you. Press and hold anywhere to open a singularity that pulls a drifting comet into orbit; feather the hold for a slingshot, or linger and the event horizon shreds the comet at the Roche limit — under your own finger. Feed cyan cores to grow the comet toward a crush state, shatter red anti-matter stars, or clear a sky by tracing a real constellation from physics you only influence. Rendered in pure-black "Luminescent Minimalism" with every element procedural and every note synthesized — the game ships zero image and zero audio assets. Free on web, iOS, and Android.
Why it's different
One verb — open a gravity well — and that well is what kills you. The antagonist is your own greed for pull. As far as we can tell, no other game is built on this inversion, where the sole means of control is also the failure state. Stacked on top: indirect "you are gravity" control, a growth-to-crush risk loop, and an alternate win condition — tracing a real constellation's figure — that emerges from physics you only influence.
Screenshots
Web previews below; the kit zip carries App Store-resolution captures (1290×2796), the app icon, and key art.